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  1. #136
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    AppleScript (Developer Reference)

    AppleScript (Developer Reference) By Mark Conway Munro
    2010 | 624 Pages | ISBN: 0470562293 | EPUB | 4 MB

    Developers will advance their AppleScript skills easily with this guide
    Part of the Developer Reference series, this book is packed with professional secrets for designing and building automated solutions with AppleScript, the powerful, system-level scripting language built into every Mac. Programmers will discover new ways to increase their professional efficiency and become more valuable in their jobs.
    With up to date coverage of Mac OS X 10.6 Snow Leopard and loaded with real-world tips and techniques, this guide includes best practices and conventions along with informative lessons. You'll advance your scripting skills to the next level under the direction of a long-time veteran of the AppleScript community.
    Provides step-by-step lessons for designing and building automated solutions with AppleScript
    Written by a well-respected veteran of the AppleScript community
    Part of the Developer Reference series that focuses on enhancing the skills of professional Apple developers
    Filled with professional secrets, tips and techniques to help programmers increase their professional value
    Includes best practices, naming conventions, and much more
    With the information you'll get from AppleScript,you'll become a better and more effective developer.
    Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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  2. #137
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    Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide

    Christer Kaitila - Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
    Published: 2011-11-25 | ISBN: 1849691681 | PDF | 412 pages | 7.07 MB

    A step-by-step guide for creating stunning 3D games in Flash 11 Stage3D (Molehill) using AS3 and AGAL with this book and ebook.
    The first book on Adobe's Flash 11 Stage3D, previously codenamed Molehill
    Build hardware-accelerated 3D games with a blazingly fast frame rate.
    Full of screenshots and ActionScript 3 source code, each chapter builds upon a real-world example game project step-by-step.
    Light-hearted and informal, this book is your trusty sidekick on an epic quest to create your very own 3D Flash game.
    In Detail
    Adobe's Stage3D (Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.
    This book will show you how to make your very own next-gen 3D games in Flash. If you have ever dreamed of writing your own console-style 3d game in Flash, get ready to be blown away by the hardware accelerated power of Stage3D. This book will lead you step-by-step through the process of programming a 3D game in Actionscript 3 using this exciting new technology. Filled with examples, pictures and source code, this is a practical and fun-to-read guide that will benefit both 3D programming beginners and expert game developers alike.
    Starting with simple tasks like setting up Flash to render a simple 3d shape, each chapter presents a deeper and more complete videogame as an example project. Right from a simple tech demo, your game will grow to become a finished product - your very own playable 3d game filled with animation, special effects, sounds, and tons of action. The goal of this book is to teach you how to program a complete game in Molehill that has a beginning, middle, and game over.
    As you progress further into your epic quest, you will learn all sorts of useful tricks such as ways to create eye-catching special effects using textures, special blend modes for transparent particle systems, fantastic vertex and fragment programs that are used to craft beautiful shaders and much more. You will learn how to upload the geometry of your 3D models to video RAM for ultra-fast rendering. You will dive into the magical art of AGAL shader programming. You will learn optimization tricks to achieve blazingly fast frame rate even at full screen resolutions. With each chapter, you will "level up" your game programming skills, earning the title of Molehill Master - you will be able to honestly call yourself a 3D game programmer.
    This book is written for beginners by a veteran game developer. It will become your trusty companion filled with the knowledge you need to make your very own 3D games in Flash.
    What you will learn from this book
    Animate complex 3d scenes in Flash.
    Initialize the Molehill graphics engine enabling hardware 3d acceleration.
    Overlay 2D Flash on top of your 3d scenes for beautiful user interfaces.
    Render splendid textures for eye-catching visuals.
    Upload 3D model geometry for in-game items, enemies, terrain and levels.
    Program incredible looking shaders in AGAL that run incredibly fast.
    Make your own special effects like explosions, sparks, and magic.
    Write event handlers and timers that control the action.
    Track player movements, health and the game state.
    Trigger game events, detect collisions, and control the game.
    Compile your project to a .SWF that you can put on a web page.
    Approach
    Written in an informal and friendly manner, the style and approach of this book will take you on an exciting adventure. Piece by piece, detailed examples help you along the way by providing real-world game code required to make a complete 3D video game. Each chapter builds upon the experience and achievements earned in the last, culminating in the ultimate prize - your game!
    Who this book is written for
    If you ever wanted to make your own 3D game in Flash, then this book is for you. This book is a perfect introduction to 3D game programming in Adobe Molehill for complete beginners. You do not need to know anything about Stage3D/Molehill or Flash 11 in order to take advantage of the examples in this book. This book assumes that you have programming experience in AS3 (Actionscript 3).


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  3. #138
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    Acoustic Masterclass Series: Laurence Juber - The Guitarist

    Acoustic Masterclass Series: Laurence Juber - The Guitarist
    DVDRip | AVI | XviD build 64, 29.970 fps 720x400, 1367 kbps avg, 0.158 bp | MP3, 48 kHz, Joint Stereo, 192.00 kbps | 1:28:16 | 927 MB
    Solid Air Records | 2003 | English | ISBN: 0757916643
    Each DVD offers six songs performed and taught by a master of the acoustic style. In a special lesson section, key aspects and techniques required for each arrangement are presented. The viewer can select from multiple camera angles, including the full performance or just the left or right hand in close-up. In addition, an artist biography and discography plus several bonus song performances are included in each DVD. Laurence Juber, the former lead guitarist for Paul MCartney and Wings, is the premier solo acoustic guitarist of our generation. His arrangements are beautiful, fluid, and stunning; yet never does he sacrifice musicality for technical virtuosity.







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  4. #139
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    Dreamweaver CS5 for Windows and Macintosh: Visual QuickStart Guide

    Tom Negrino, "Dreamweaver CS5 for Windows and Macintosh: Visual QuickStart Guide"
    English | 2010 | 576 Pages | ISBN: 032170357X | PDF | 31 MB
    With the release of Adobe Creative Suite CS5, Dreamweaver solidifies its role as the de facto tool of choice for anyone designing for the Web. Adobe Dreamweaver CS5 for Windows and Macintosh: Visual QuickStart Guide uses a combination of task-based instruction and strong visuals to teach beginning and intermediate users how to create, design, and publish powerful, innovative Web sites with Dreamweaver.

    Leading technology authors Tom Negrino and Dori Smith take you step-by-step through the new features in Adobe Dreamweaver CS5, with completely revised chapters on critical tools like styling pages with CSS and adding user interactivity with JavaScript dynamic elements. You'll also learn to take advantage of Dreamweaver's new ability to build and modify sites that use popular content management systems, such as WordPress, Joomla!, and Drupal. If you're new to Dreamweaer and web design, you'll learn to create your first Web site, add text, style and lay out page content, manage styles, work with links, incorporate images, media, tables, forms, and frames, design site navigation, and so much more. If you're an experienced user, you'll find this a convenient reference to the new features of Dreamweaver CS5.


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  5. #140
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    Test Your English Vocabulary in Use: Elementary

    Michael McCarthy, Felicity O'Dell , "Test Your English Vocabulary in Use: Elementary"
    English | 2004 | ISBN: 0521534062 | 94 pages | PDF | 16,3 MB
    Tests needn't be boring! This book offers a wide variety of enjoyable tests which can be done alone or in class. Tests needn't be boring! This book offers a wide variety of enjoyable tests which can be done alone or in class.


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  6. #141
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    Advanced Wound Repair Therapies

    David Farrar - Advanced Wound Repair Therapies
    Published: 2011-10-28 | ISBN: 1845697006 | PDF | 640 pages | 6.55 MB

    Wound repair is an important and lucrative sector of the medical industry. Consequently significant and increasingly sophisticated biomaterials and strategies are continuously being developed. Advanced Wound Repair Therapies will provide readers with up-to-date information on fundamental, emerging and cutting-edge biomaterials concerned with healing internal and external surgical and traumatic wounds. Part 1 provides readers with an introduction to chronic wounds. Part 2 analyzes therapies for chronic wounds. Chapters in Part 3 discuss molecular therapies for chronic wounds whilst Part 4 reviews biologically-derived and cell-based therapies for chronic wounds. The final group of chapters cover physical stimulation therapies for chronic wounds.


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  7. #142
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    MATLAB. An Introduction with Applications

    MATLAB. An Introduction with Applications by Amos Gilat
    English | 1st edition (February 28, 2003) | ISBN: 0471439975 | Pages: 304 | DJVU | 22.95 MB
    This practical guide offers a beginner's introduction to understanding and using MATLAB®. Starting with basic features, the book covers everything needed to use the program effectively, from simple arithmetic operations with scalars to creating and using arrays to three-dimensional plots and solving differential equations. Detailed images of computer screens, tutorials, worked examples, and homework questions in math, science, and engineering make mastering the program efficient and thorough.

    * Users gain experience running MATLAN® with examples incorporated throughout the book.
    * Topic explanations within framed boxes help users learn the program and its commands in an easy-to-use format.
    * Sample programs, applications, and homework problems allows instructors to show how MATLAB® is used in science and engineering.
    * Subject matter includes script files, 2-D and 3-D plotting, function files, programming (flow control), polynomials, curve fitting, interpolation, and applications in numerical analysis.


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  8. #143
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    Thumbs up Lynda.com: Android App Development with Java Essential Training



    Lynda.com: Android App Development with Java Essential Training
    English | Flash Video | MOV / AVC, ~96 kb/s | 960x540 | ~4.5 hours | AAC, 96 kb/s (1 ch) | 750 MB
    Genre: Video Training
    Android App Development with Java Essential Training is a comprehensive look at the Android architecture that teaches how to build and deploy applications for Android phones and tablets using the Java programming language. Starting with the installation of the required developer tools, including Eclipse and the Android SDK, the course covers how to build the user interface, work with local data, integrate data from the accelerometer and other sensors, and deploy finished applications to the Android Market. Exercise files are included with the course.
    Topics include:
    - Understanding project creation and structure
    - Using explicit and implicit intents
    - Setting up security and permissions
    - Building text, button, and list controls
    - Applying styles and themes to the interface
    - Providing alternate layouts for different screen sizes
    - Creating menus and dialogs
    - Working with audio and video
    - Adding animation
    - Displaying notifications
    - Using input from sensors
    - Creating a home screen widget



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  9. #144
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    Thumbs up Microsoft SQL Server 2008 R2 Unleashed



    Ray Rankins, Paul Bertucci, Chris Gallelli, Alex T. Silverstein, "Microsoft SQL Server 2008 R2 Unleashed"
    English | ISBN: 0672330563 | 2010 | 2498 pages | PDF | 195 MB
    Thoroughly updated to reflect Microsoft SQL Server 2008's newest features and best practices, Microsoft SQL Server 2008 Unleashed is the latest edition of the most comprehensive, best-selling independent reference to Microsoft SQL Server. This book presents comprehensive, real-world guidance for professionals who work with SQL Server, from DBAs to developers, consultants to users. The Authors present detailed, realistic coverage of all aspects of SQL Server, including Installation and upgrades; Management and administration; Data protection and security, including new Transparent Data Encryption and advanced auditing; Creating and managing tables, views, stored procedures, triggers, and user-defined functions; Performance monitoring, troubleshooting, and optimization, including new Performance System Analysis tools; Transactions, transaction management, and distributed transactions; High availability, clustering, and replication; The newest versions of SQL Server Management Studio and other tools and utilities; and Improvements to reporting, including visualization and improved Microsoft Office integration.

    Comprehensive, independent, and practical coverage for everyone who works with SQL Server 2008: DBAs, developers, architects, users, consultants, and more
    Covers all of SQL Server 2008's most important improvements, in areas ranging from analysis to security to performance Designed to help experienced professionals build on their current knowledge as they move to SQL Server 2008


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  10. #145
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    Thumbs up The Joy of Clojure: Thinking the Clojure Way



    Michael Fogus, Chris Houser, "The Joy of Clojure: Thinking the Clojure Way"
    English | ISBN: 1935182641 | 2011 | 300 pages | PDF | 7,4 MB
    Clojure is a dynamic programming language that targets the Java Virtual Machine. The Joy of Clojure goes beyond the syntax, and shows how to write fluent, idiomatic Clojure code. Readers will learn to approach programming challenges from a Functional perspective and master the Lisp techniques that make Clojure so elegant and efficient.
    According to the authors, there's a "right way" to do things in Clojure. This book will help readers think about problems the "Clojure way," and recognize when they simply need to change the way they program. Not just another book about programming philosophy, The Joy of Clojure tackles hard software areas like concurrency, interoperability, performance, and more.

    About the Author
    Michael Fogus is software developer with experience in distributed simulation, machine vision, and expert systems construction. He's actively involved in the Clojure and Scala communities.
    Chris Houser is a primary contributor to Clojure and has implemented several features for the language.

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  11. #146
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    Predeterminado OSGi in Action: Creating Modular Applications in Java



    Richard Hall, Karl Pauls, Stuart McCulloch, David Savage, "OSGi in Action: Creating Modular Applications in Java"
    English | ISBN: 1933988916 | 2011 | 375 pages | PDF | 22,7 MB
    What is OSGi? Simply put, OSGi is a standardized technology that allows developers to create the highly modular Java applications that are required for enterprise development. OSGi lets you install, start, stop, update, or uninstall components without taking down your entire system. The interest in OSGibased applications has exploded since major vendors like Sun, Spring, Oracle, BEA, and IBM have gotten behind the standard.
    OSGi in Action is a comprehensive guide to OSGi with two primary goals. First, it provides a clear introduction to OSGi concepts with examples that are relevant both for architects and developers. Then, it explores numerous practical scenarios and techniques, answering questions like: How much of OSGi do you actually need? How do you embed OSGi inside other containers? What are the best practices for moving legacy systems to OSGi?


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  12. #147
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    Thumbs up Flex on Java



    BJ Allmon, Jeremy Anderson, "Flex on Java"
    English | ISBN: 1933988797 | 2010 | 254 pages | PDF | 6 MB
    Unlike many Flex books that presume readers want to develop applications from scratch, Flex on Java is for developers in the real world-where Flex is one more technology being added to existing systems developed in Java, and where integration is the key indicator of success.
    Written for Java developers beginning to use Flex, Flex on Java shows how to use Flex alongside existing Java applications, and how to integrate Flex using familiar server-side technologies such as Spring, EJBs, JMS, and more. The authors, both Agile development experts, focus on Agile and test-driven development to enable readers to redesign applications that deliver more value and with zero defects. Throughout the book, readers will apply these techniques to refactoring a single application into a rich internet application using Flex and the BlazeDS framework.

    About the Author
    BJ Allmon is also a writer and developer with Pillar. He specializes in enterprise open source tools and frameworks. A former college instructor, he has written articles for a variety of publications including IBM DeveloperWorks.
    Jeremy Anderson is a freelance writer and developer for Pillar Technology Group. He has been developing web based applications and various enterprise integrations using Java and .NET for almost 5 years.



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  13. #148
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    Thumbs up Liferay in Action: The Official Guide to Liferay Portal Development


    Rich Sezov, "Liferay in Action: The Official Guide to Liferay Portal Development"
    English | ISBN: 193518282X | 2011 | 376 pages | PDF | 21,9 MB
    Liferay in Action is the official guide to building Liferay portal applications using Java and JavaScript. If you’ve never used Liferay before, don’t worry. This book starts with the basics: setting up your development environment and creating a working portal. Then, it builds on that foundation to help you discover social features, tagging, ratings, and more. You’ll also explore the Portlet 2.0 API, and learn to create custom themes and reusable templates.

    Experienced developers will learn how to use new Liferay APIs to build social and collaborative sites, use the message bus and workflow, implement indexing and search, and more. This book was developed in close collaboration with Liferay engineers, so it answers the right questions, and answers them in depth.

    No experience with Liferay or the Portlets API is required, but basic knowledge of Java and web technology is assumed.

    What’s Inside
    Complete coverage of Liferay Portal 6
    Covers both the commercial and open source versions
    Custom portlet development using the Portlet 2.0 spec
    Liferay’s social network API
    Add functionality with hooks and Ext plugins

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  14. #149
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    Predeterminado Motion Graphics with Adobe Creative Suite 5 Studio Techniques


    Richard Harrington and Ian Robinson, "Motion Graphics with Adobe Creative Suite 5 Studio Techniques"
    English | ISBN: 0321719697 | 2010 | 456 pages | PDF | 71,8 MB
    Almost all motion graphics artists today use After Effects, Photoshop, or Illustrator to some degree in their projects. But how do they decide which tool is best for the job and how can they utilize the various components in the Creative Suite together for the most efficient and effective workflow? This book cuts to the chase and shows readers an in-depth view of the various components in the Creative Suite as best utilized in professional motion graphics projects. With 4-color artwork from real-life productions sprinkled throughout, this inspiring and practical guide will show intermediate to advanced readers what they need to know to incorporate CS5 in their own work. In the first half of the book, readers learn about design essentials as related to motion graphics, including typography, logo animation, repairing and retiming footage, stylizing footage, background design, 3D objects and cameras, audio design, and vector design. The second half of the book focuses on real-world design explorations including chapters on broadcast package design, title sequences, DVD menu design, motion control 3D, character animation techniques, and panoramic images.The accompanying DVD brings it all together by providing source footage and project files, allowing readers to experiment on their own.

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  15. #150
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    Thumbs up Algorithms and Complexity



    Algorithms and Complexity
    English | ISBN: 1568811780 | edition 2002 | PDF | 140 pages | 11 mb
    An internet search for the terms "algorithms and complexity" delivers a myriad of links, topped by the popular website for this book.
    Updated and back in print, this classic text provides the perfect introduction to the tools of algorithmic design and analysis, concentrating on basic principles and illustrating them with well-chosen paradigms such as:

    • Fast Fourier Transform
    • NP-Completeness
    • Number Theory and Cryptography



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